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Recent Game Reviews
Zombie Mania
Rated 0 / 5 stars 3 weeks ago
At first it started off normal. Simple enough, aim and shoot, move when needed. I didn't need to buy any guns until the forth wave, when I had enough for the dual uzi's. Can you imagine how disappointed I was when I learned that the uzi's had terrible aim? Not because the spread was bad, but because the guns where aimed apart from each other, shooting off in two different directions. It took some time, but I managed to cope with it. After buying and upgrading the first mini gun the game got so much simpler, until I bought the dual mini's. My disappointment and dis-interest in the game sky rocketed, and boredom quickly set in as I was forced to endure 14 more waves of zombies and bosses. Simply upgrading the minigun to max ammo gave me unlimited ammo (which, also disappointingly enough any gun with max ammo is given unlimited ammo as well)
made the game that much worse. In case you're scratching your head and saying "how can this person keep saying such terrible things about this game?" let me paint you a picture
Unlimited ammo with two awkwardly aimed miniguns, with maximum damage. You're sitting on a perch with zombies pouring in, single file, from four directions. All you do is sit in that one spot, trigger held down, taking turns at each line of zombies. Imagine doing this for 13 waves, each wave lasting for what seems to be 3 minutes each. That's roughly half an hour of doing one simple task. Do you see the problem here?
Add in better and an actual variety of guns. Better more interesting zombies, and not a copy, paste of the previous ones. Make ammo a budget thing, so that you can just hold down a button and eliminate everything without needing to move. Include obstacles. Make rage mode last less. I mean I literally DID NOT MOVE for 13 waves. Boss? Rage mode. I'm good. You can do better than this
Heavy Pawnage
Rated 0.5 / 5 stars February 10, 2012
Since none of these other reviewers have half a damn brain cell, I'll say it. This game is awful. It has so many issues with it it's not even funny. I'll start with the most obvious. The hit box.
If any one has played Streets of Rage, you'll understand what I mean. You, as this games creator, do not realize that just because my head, or my feet are where a missle is, does not mean it's a hit. As a side scrolling fighting game, you need to realize that you are NOT laying down on the ground, but walking on it. In this format, your torso is where your body is, not your feet, not your head. Because of this, if a missle "APPEARS" to be making contact with your feet, it is not actually hitting it, but rather passing by on your right side, if facing right.
What you should do to fix this is shrink the hit box appropriately to the size of your players torso.
Secondly, your requirements for going to any level require you to kill XXX amount of enemies. What you don't realize, is you've programed it so that the enemy is constently spawning up, over and over and over again. What a player has to do is simply stand still in one area of any level, and he can play through the entire level, right there. That's right, you've made each level so bland that the actual game is right there in that tiny space. With no story, no plot, no level design, this game quickly loses any sort of charm or originality.
On another note, the bosses can be spawned on command. You've somehow put a bug into the game that allows a player, once he reaches the levels boss, to spawn one the levels boss when he wishes, each with their own health bar. When a player bosses the game for a second or two after reaching a boss, then unpauses it, another boss will appear.
After reaching the second boss, I figured I'd be in for a boring, repeatitive ride when it comes to fighting these bosses. The second levels boss has the same movement and attack pattern as the first. The only two differences is that boss number two had a new attack, and that he had a different skin. The missles attack box he launched had roughly the same attack box as the 'tomahawks' the first boss had.
I could go on for quite a while with the problems, hell I haven't even gotten to the weapons yet, but these are the most obvious to point out. Give your game a lot more work and you'll have something good.
"What a player has to do is simply stand still in one area of any level"
You'll probably run out of ammo by doing that. You need to go far right to encounter some destructible items for ammo.
Now, stop getting mad at your life. :P
Urban Wars
Rated 1.5 / 5 stars April 30, 2011
It coulda been good
The main problem I have with this game is when you win a fight. You set it up so that all remaining guys leave the base and rush what's left of the enemy base for some screwed up reason. You shouldn't have done that, because it overloads the flash plug-in and causes it to crash, even on low quality settings, so I can't get beyound the third fight because of a massive amount of units storming the field.
My suggestion is that you change it so only ten at the most so the game doesn't freeze up.
It's hard to enjoy the game when you can't get past the third or fourth level.
Recent Audio Reviews
Blades of Hattori Hanzo
Rated 3.5 / 5 stars February 8, 2011
Hanzo is pleased
Hanzo, my least favorite and yet loved character (If we are thinking of the same Hanzo)
The trumpet(?) at (:19) felt detached from the main opening, and at (2:09) it seemed a bit of a random outburst from no where, and seemed to leave just as suddenly as it came in.
I was hoping for a more melodic nature to it, but in the end it's good.
Overall, this is a pretty good trance.
Thanks for the critical review, points noted!
~Cold-Winds~
Rated 2 / 5 stars February 4, 2011
Needs a little work
at (:07) the sudden instrument thrown in was really loud, and needs to be toned down some. Aside from that it sounds pretty good. As well, I think the snare is off tempo and needs a tad bit of editing, because it sounds more random than anything else.
Aside from that it's pretty good.
4? :( Honestly though, thanks for your feedback
MonsterHunter2:VillageTheme
Rated 4.5 / 5 stars February 3, 2011
Great Job
It brought back some fond memories, however the Duhduhduh, Duhduhduh sounding instrument (i'm not firmilier with most instruments, sorry) got a bit annoying to my ears after a while. The village bgm segment also got repeatitive after a while as well.
Over all I think you did a great job. Perhaps you should do a boss battle remix later, if you haven't already.
Yeah I totally identify with what you are saying, this piece isn't anywhere near perfect, needs a bit of variety and dynamics. :) A 9 score considering is very generous of you and I am grateful for the review! I tried White Fatalis recently and it's up here but it also could use work if I'm honest. Anyway thank you for the advice!
respect - philjo
Recent Art Reviews
Sonic Project 20 Entry
Rated 0 / 5 stars Mar 6, 2012
Can you really call this a drawing? You need better skills, and a better painting program.
GRAVES
Rated 4.5 / 5 stars Feb 3, 2011
Cool
The art looks great, but it reminds me of the poster that came with TWEWY. Good look with your comic book
Recent Movie Reviews
Rated 0.5 / 5 stars May 4, 2010
Makes no sence
After watching this flash twice, i still do not get the connection between the 'story' and the 'flash', if ever there was one.
The approach to ideas is not to kill them, but to let them die of neglect.
Rated 0 / 5 stars April 21, 2010
Worst flash ever
Why anyone would vote postive is beyound me. Here's a few of the many things that can be found wrong with this..
1. Music loops over itself so it begins sounding like something out of a drunk garage band
2. The flash isn't funny in the least.
3. No preloader, so it's stuck repeating itself. regardless.
4. You rated it wrong. it' s not for everyone.
If you need help try asking around on newgrounds, i'm sure someone can help you improve your skills.
Rated 3 / 5 stars April 7, 2010
Meh
It was a tad to short to my liking, and it seemed a bit to plain to me. Nothing new, nothing bad. Good graphics, a bit too cliche